Mewgenics is a game where chaos reigns: cats suffer mutations, injuries stack, and every battle feels like a gamble. Yet one critical decision remains in your control—the collar classes you equip for your party. With only four slots per run, selecting the right mix of strengths and weaknesses can mean the difference between victory and defeat.

Each of the 13 classes brings distinct advantages, from frontline bruisers to spellcasters and support specialists. Unlocking them all requires progress through key areas, and combining them effectively demands understanding their roles. Below, we break down how to access every collar and suggest optimal team compositions for different stages of the game.

Unlocking Every Collar: The Progression Path

The first four classes—Fighter, Hunter, Mage, and Tank—are available from the start, offering a mix of melee, ranged, and defensive options. But the remaining nine require exploration and dialogue with the enigmatic Butch, who appears after completing specific zones. Here’s the full list

  • Fighter: +2 Strength, +1 Speed, -1 Intelligence (available immediately)
  • Hunter: +3 Dexterity, +2 Luck, -1 Constitution, -2 Speed (available immediately)
  • Mage: +2 Intelligence, +2 Charisma, -1 Constitution, -1 Strength (available immediately)
  • Tank: +4 Constitution, -1 Intelligence, -1 Dexterity (available immediately)
  • Cleric: +2 Charisma, +2 Constitution, -1 Speed, -1 Dexterity (unlock after completing the Alley)
  • Thief: +4 Speed, +1 Luck, -1 Strength, -1 Constitution (unlock after completing the Sewer)
  • Necromancer: +2 Constitution, +1 Charisma, -2 Strength (unlock after completing the Junkyard)
  • Tinkerer: +4 Intelligence, -1 Luck, -1 Charisma (unlock after completing the Shelter)
  • Druid: +3 Charisma, +1 Luck, -2 Constitution (unlock after completing the Crater)
  • Butcher: +3 Constitution, +2 Strength, -2 Speed (unlock after completing the Core)
  • Psychic: +1 Intelligence, +1 Charisma, +1 Speed, -1 Constitution (unlock after completing the Moon)
  • Monk: +2 Intelligence, +2 Charisma, -1 Strength, -1 Constitution (unlock after completing the Lab)
  • Jester: No stat bonuses (unlock after completing the Rift)

Each class excels in specific scenarios, but their true potential shines when paired with the right skills and gear. For example, a Necromancer can turn the tide in prolonged boss fights by summoning undead minions, while a Cleric can single-handedly prevent a party wipe with timely heals and debuff cleanses.

The Best Classes for Every Scenario

Not all classes are created equal, and their effectiveness shifts depending on the zone and enemy types. Here’s how to maximize their impact

  • Cleric: The backbone of survival. Healing and cleansing debuffs mid-combat is non-negotiable in later stages, where poison, bleed, and other status effects can overwhelm a party. Upgrading Cleanse to grant shields further cements their importance.
  • Hunter: A high-risk, high-reward pick for ranged damage. Their traps and long-range attacks make them ideal for crowd control and avoiding hazards in zones like the Sewers. Marked, when upgraded, ensures attacks against a target never miss—a game-changer against bosses with evasion mechanics.
  • Fighter: A reliable frontliner with strong combos. Skills like Berserk (paired with a Cleric’s cleanse) and Fire Punch make them one of the most consistent damage dealers in melee-heavy fights.
  • Necromancer: Turn-based combat favors those who control the pace. Summoning undead allies lets you dictate the turn order, while their life-stealing basic attack makes them surprisingly durable in extended battles.
  • Monk: The ultimate adaptable class. With the ability to attack twice per turn and switch between ranged and melee stances, they excel in nearly every zone. Their versatility makes them a late-game staple, capable of filling roles from support to pure damage.

For early runs, a balanced team like Tank, Fighter, Hunter, and Cleric provides a mix of defense, offense, and sustainability. As you unlock more classes, consider swapping the Tank for a Necromancer or Monk, who offer greater flexibility and damage output in later zones.

Remember, the best team depends on the stage. Zones like the Sewers and Crater favor ranged or mobile classes due to their hazards, while open areas benefit from melee-focused builds. Experimentation is key—find the synergy that works for your playstyle.