The gaming industry has seen its share of acquisitions, but few as swift or as structurally significant as the one unfolding with Splash Damage Group. Just three months after announcing major layoffs to streamline operations, the studio is now merging with Gamepires, the developer behind the open-world survival game Scum. The combination, supported by Emona Capital, marks a pivot toward expanding premium development and co-development partnerships while scaling existing franchises.

This acquisition reshapes Splash Damage’s future strategy. The new entity, operating under the name Splash Damage Group, will focus on live-service titles and the growth of Scum, alongside investments in new intellectual property. Former Splash Damage CFO Ben Hopkinson has been appointed CEO, bringing financial expertise to guide the group’s expansion. Emona Capital, which also holds a majority stake in Relic Entertainment, is providing strategic backing for this transition.

The move comes at a time when Splash Damage has not released a game since 2020, with its last notable project being Outcasters for Stadia. The layoffs earlier this year were framed as a necessity to maintain agility in a challenging market, but the acquisition of Gamepires—with its established team and franchise—suggests a different path forward. The group is currently under 150 people and aims to grow over the next few years with Emona’s support.

Splash Damage Group Emerges with Gamepires Acquisition

For enterprise buyers and developers, this partnership could signal a shift in how mid-sized studios approach scalability. The focus on live-service titles and co-development partnerships may influence workflows and resource allocation, particularly for those working on multiplayer experiences or survival games. Compatibility risks will need to be carefully managed as the group integrates its teams and processes.

What’s confirmed so far

  • The Splash Damage Group is a merger between Splash Damage and Gamepires, backed by Emona Capital.
  • Ben Hopkinson, former CFO of Splash Damage, is now CEO.
  • The group will prioritize live-service titles, Scum’s expansion, and new IP development.
  • The team size is currently under 150, with plans to grow in the coming years.

Uncertainty remains about how this restructuring will impact existing projects or future hiring. The acquisition does not address why Splash Damage opted for layoffs followed by an immediate acquisition, leaving some operational details unresolved. Nonetheless, the group’s formation represents a significant step toward stabilizing its development pipeline and leveraging Emona Capital’s industry network.

The next phase will likely focus on integrating the two teams while scaling Scum’s franchise and identifying new opportunities for premium multiplayer experiences. For now, the group is positioning itself as a stable entity with clear strategic direction—one that enterprise buyers should monitor for potential partnerships or workflow innovations.