NVIDIA’s DLSS 4 with Multi-Frame Generation is expanding beyond early adopters, now arriving in two high-profile titles set to launch this week. The technology, designed to generate additional frames for smoother gameplay without sacrificing detail, is now fully supported in Styx: Blades of Greed* and Star Trek: Voyager – Across the Unknown. Both games leverage the latest NVIDIA GPU features, including Reflex for reduced input lag and Super Resolution for sharper visuals—with the potential to upgrade to DLSS 4.5 Super Resolution for those using the NVIDIA app.

The integration marks another milestone for DLSS 4, which has been gradually rolling out since its debut. While the technology is most impactful on high-end GPUs like the RTX 40 series and newer architectures, even mid-range cards benefit from performance boosts, particularly in demanding titles.

The Games Getting the Boost

Styx: Blades of Greed, a return to the stealth-driven action-adventure genre, arrives on PC, PlayStation 5, and Xbox Series X/S. The game’s sandbox maps and goblin-themed narrative have drawn praise for their level design, though critics noted technical hiccups—issues that DLSS 4 Multi-Frame Gen appears to mitigate. For players running NVIDIA GPUs, enabling the feature could translate to more stable frame rates, especially on higher resolution displays.

NVIDIA DLSS 4 Multi-Frame Gen Now Powers Two New Titles—Performance Leaps for Stealth and Strategy Games

Star Trek: Voyager – Across the Unknown takes a different approach, blending strategy and management as players guide the U.S.S. Voyager back to Earth. The game’s reliance on real-time decision-making and crew management could see performance improvements under DLSS 4, making it more accessible on lower-end hardware without sacrificing visual fidelity.

Beyond DLSS 4: Reflex and Super Resolution

Both titles also support NVIDIA Reflex, which synchronizes game engines and GPUs to reduce latency—a critical feature for competitive or fast-paced gameplay. Meanwhile, DLSS Super Resolution remains an option for players who prefer upscaling without frame generation, though the NVIDIA app allows for seamless upgrades to DLSS 4.5 Super Resolution for those with compatible hardware.

NVIDIA’s ongoing optimization efforts suggest a broader push to make DLSS 4 a staple in new releases. The technology’s ability to enhance performance in both AAA and strategy titles highlights its versatility, though adoption will depend on developer support and GPU compatibility.

For players eager to experience the improvements firsthand, Styx: Blades of Greed is available now on PC, with console versions following shortly. Star Trek: Voyager – Across the Unknown* is set to release this week, with DLSS 4 support built into the base game.