For a studio that has spent years refining its action-RPG DNA, Nioh 3 feels like a return to form—with a few deliberate breaks from tradition. Team Ninja, the developer behind the Soulslike-defining series, has taken its core combat loop and reshaped it into something more fluid, more vertical, and—controversially—more restrictive in how players approach it.

The result is a game that doubles down on the series’ strengths while introducing mechanics that could frustrate veterans. The open-field design, which replaces linear missions with sprawling, interconnected zones, is the most visible change. Instead of loading into a fixed stage, players now traverse expansive maps dotted with hidden chests, optional enemy camps, and environmental puzzles. These areas aren’t just filler; they’re integral to progression, housing everything from skill points to rare Yokai spirits. The shift mirrors the studio’s earlier experiments in Stranger of Paradise and Wo Long: Fallen Dynasty, but here, it’s executed with tighter design, rewarding exploration without feeling bloated.

Yet the real evolution lies in combat. Nioh 3 introduces two distinct fighting styles: Samurai and Ninja. Samurai retains the series’ traditional parry-and-counter mechanics, while Ninja emphasizes mobility, aerial combos, and a different set of weapons—some familiar, others entirely new. The split isn’t just cosmetic; it’s structural. Certain weapons, like the Kusarigama and Splitstaff, are locked to one style, and switching between them mid-fight becomes a strategic necessity. Early frustration over these restrictions fades as the game’s depth reveals itself. By the time players unlock Burst Counter—a devastating counterattack that bridges both styles—the rigid separation feels less like a limitation and more like a deliberate challenge.

The dual-style system extends to character customization, where players must now choose between Samurai and Ninja builds from the start. This isn’t a hard lock, but it reshapes how builds are constructed. Onmyo Magic, once a cornerstone of the series, has been streamlined into a Soul Cores system that trades combo complexity for broader utility. Yokai Skills, too, have been simplified, replacing the fluid, stun-locking combos of Nioh 2 with more limited but still effective abilities. For players who thrived on magic or Yokai mastery, these changes may feel like a step backward. Yet the core progression—leveling up, refining gear, and unlocking new techniques—remains as deep as ever.

Nioh 3 Revisits Its Roots—But With Bold New Rules for Combat and Exploration

The story, while not groundbreaking, weaves real Japanese history with fantasy intrigue. Players control Takechiyo Tokugawa, a customizable protagonist tasked with undoing the corruption of Kunimatsu Tokugawa, his grandfather’s betrayed heir. The narrative spans multiple eras—from the Warring States period to the Heian era—with battles like the Battle of Mikatagahara reimagined as dynamic, time-bending conflicts. The historical flavor is strongest in the Crucibles, hellish dungeons where Life Corrosion mechanics drain health unless mitigated by Jizo Blessings collected during exploration.

Boss fights, a hallmark of Team Ninja’s design, are refined rather than reinvented. New encounters demand attention to aerial attacks and burst counters, but none feel unfair. The difficulty curve is more gradual than in previous entries, making early-game content accessible without sacrificing challenge later. Co-op remains a viable option, though the single-player experience is robust enough to stand alone.

Graphically, Nioh 3 is a step forward from its predecessors. Character models are more detailed, animations smoother, and Yokai designs polished. Yet the game isn’t a technical marvel. PC performance suffers from stuttering camera movement and VRAM spikes, while the base graphics settings—even at high—look dated next to modern competitors. These issues are compounded by a lack of meaningful optimization, a recurring problem for Team Ninja’s PC ports.

Still, the gameplay innovations outweigh the technical shortcomings. Nioh 3 isn’t just another Soulslike; it’s a love letter to the studio’s action-RPG roots, with enough mechanical risk to keep veterans engaged—and enough accessibility to lure newcomers. The question isn’t whether it’s the best in the series, but whether players are ready to adapt to its new rules.