Bluepoint Games’ sudden shutdown last week has left a void in the PlayStation ecosystem, but behind that closure lies an even more revealing story: one of creative ambition, corporate control, and the unshakable will of a single developer.

The studio, known for its meticulous remakes of Demon’s Souls and God of War Ragnarok, reportedly pitched a Bloodborne remake to Sony as early as last year. The proposal was met with interest from PlayStation executives, but it never advanced past initial discussions. The reason? FromSoftware—despite not technically owning the IP—had veto power over any external remake, remaster, or sequel.

Miyazaki’s Unwritten Rule

Industry observers and former PlayStation insiders suggest that Hidetaka Miyazaki, president of FromSoftware, has long made it clear he will not cede creative control over Bloodborne. While Sony holds the rights to the franchise, Miyazaki’s influence appears to extend beyond his studio’s boundaries. A similar dynamic played out in 2015 when a fan-made Bloodborne mod for PC gained traction; FromSoftware issued a takedown notice despite the content being non-commercial.

This pattern aligns with

Bluepoint’s Unfulfilled Potential

The proposed Bloodborne remake was not Bluepoint’s first attempt. The studio had previously discussed a remastered version with Sony, but those talks stalled for reasons that remain undisclosed. Last year’s pitch, however, came at a pivotal moment: after the cancellation of another high-profile project—a God of War live-service game that would have seen Atreus navigate Hades in a cooperative setting.

That game, codenamed ‘God of War: Ascent,’ was scrapped in early 2025 due to design challenges and player engagement concerns. Bluepoint’s internal documents, reviewed by industry contacts, indicated the team struggled to balance long-term content creation with the demands of a live-service model. The failure likely factored into Sony’s decision to award the God of War remake trilogy to another studio instead.

sony monitor
  • Key Specs (Proposed Bloodborne Remake):
  • Platform: PlayStation 5, PC
  • Engine: Presumably a next-gen iteration of the original’s toolset
  • Content: Expanded lore, enhanced graphics, and refined combat mechanics
  • Status: Rejected by FromSoftware; no further development confirmed

The rejection of the Bloodborne remake marked another setback for Bluepoint. Shortly after, the studio attempted to revive interest in Shadow of the Colossus with a proposed sequel or remaster, but that too was met with silence from Sony. By the time the God of War trilogy’s development team was announced, Bluepoint’s future appeared sealed.

A Franchise Frozen in Time

Bloodborne remains one of PlayStation’s most beloved titles, yet its potential for a modern revival has been stifled by FromSoftware’s control. Unlike other Sony franchises—such as God of War or Spider-Man—where multiple studios have contributed to their evolution, Bloodborne appears to be the exception.

This isn’t just about one game; it reflects a broader trend in gaming where first-party developers wield significant influence over their IPs, even when those IPs are owned by publishers. The result is a landscape where creative opportunities for third parties—no matter how skilled or experienced—are increasingly limited.

The closure of Bluepoint Games leaves unanswered questions: Will FromSoftware ever greenlight an official remake? Or will Bloodborne remain frozen in its 2015 iteration, a relic of an era when development was less fragmented and more controlled by a single vision?