A New Feature Finally Arrives in Divinity
The upcoming Divinity game from Larian Studios continues to generate excitement, and recent cryptic from within the development team have only amplified that anticipation. While the recently released trailer certainly grabbed attention, details about the game itself remain scarce. Even the hints offered are shrouded in mystery – design head Nick Pechenin responded to a Reddit AMA question with a tantalizing statement that has sparked intense speculation among fans.
What's Been Missing?
Pechenin’s , posted on Reddit, read: “There was something that bothered me when I explored the starting areas of DOS1, DOS2 and BG3. It stares you right in the face if you think about it. In Divinity I can finally do the thing I wanted to do in every previous game.” The ambiguity is deliberate; he's not revealing what this feature *is*, only that its absence was a consistent frustration across earlier entries in the series.
The quickly ignited a flurry of theories within the Reddit thread. The most popular suggestion revolves around swimming, which seems plausible given Larian’s penchant for beginning their games with characters stranded on beaches. This recurring beachside introduction has become something of a studio trademark, much like Bethesda's habit of starting Elder Scrolls games in prison cells.
Beyond Swimming: Fishing and Sailing?
While swimming seems like an obvious candidate, implementing it properly could be challenging. Adding a new axis of movement to what is likely to be a top-down CRPG presents significant development hurdles. Even limited surface swimming might not feel substantial enough to warrant such a change.
Another possibility, albeit a more unconventional one, is fishing. While some may scoff at the idea of fishing minigames (and PC Gamer's team certainly has strong opinions on that matter), it would offer an interesting blend of spellcasting and resource gathering – a unique combination within the Divinity universe. Sailing also entered the discussion, but Pechenin’s suggest something more fundamental than just traversing waterways.
The Mystery Deepens
Ultimately, the true nature of this new mechanic remains unknown. It's clear that it addresses something missing from the initial experiences in Divinity: Original Sin, Divinity II: Ego Draconis, and Baldur’s Gate 3. What is it about those early game areas that felt incomplete? What crucial element has been absent until now?
The community's speculation continues, fueled by the tantalizingly vague nature of Pechenin’s statement. The anticipation for the next Divinity installment is palpable, and fans are eagerly awaiting any further clues about this long-awaited feature.
