A modder has achieved what many would consider impossible: running the iconic first-person shooter Doom inside the un-released voxel-based sandbox game Hytale. The experiment, completed in a matter of sleepless nights, showcases the depth of Hytale’s modding capabilities and the ingenuity of its community—all before the game’s official launch.

Hytale, developed by a team with strong ties to Minecraft modding, is designed from the ground up to support extensive customization. This modder, known for previous work on time-saving mechanics in Hytale, took that philosophy to its logical extreme by embedding Doom within the game’s block-based world. The result is a hybrid experience where survival crafting meets classic FPS gameplay, all rendered through Hytale’s voxel engine.

WeDo Technologies Company Event

Technically, the integration involves running a full Java port of Doom and downscaling each frame to fit Hytale’s 80x60 block grid. The modder adjusted the color mapping to match Doom’s visuals as closely as possible, though input lag is noticeable—described as feeling 'like playing with a broken keyboard.' Despite these challenges, the experiment stands as another testament to Doom’s adaptability, following its appearances on unconventional hardware like potato-based computers and even inside itself.

While Hytale remains in development, this mod offers a glimpse into what players can expect from its modding ecosystem. The game’s launch is still pending, but experiments like this suggest that its creative potential may be as limitless as the voxel worlds it generates.