For Final Fantasy VII Remake Intergrade* players on the Nintendo Switch 2, the decision to use Game Key Cards instead of physical cartridges has sparked debate. But according to Square Enix’s game director, Naoki Hamaguchi, the choice wasn’t arbitrary—it was the only viable path forward. The game’s demands on storage speed and capacity made cartridges an impossible option.

The Switch 2’s hybrid Game Key Card system—where the card itself doesn’t store game data but acts as a digital license—was critical for two reasons: speed and scale. Loading times from internal storage are roughly twice as fast as from a cartridge, a detail that directly impacts gameplay fluidity. Hamaguchi emphasized that FFVII Remake Intergrade isn’t designed around a single upfront data load; instead, it dynamically swaps assets in and out during gameplay. A cartridge’s slower read speeds would have created noticeable hitches, undermining the experience.

Final Fantasy VII Remake Intergrade: Why Nintendo Switch 2’s Game Key Cards Are a Necessity—Not a Limitation

There’s also the matter of physical capacity. Cartridges on the Switch 2 lack the space to hold the full game’s data—an issue that would have forced compromises in content or performance. By leveraging the console’s internal SSD, Square Enix avoided these trade-offs entirely. This approach aligns with a broader trend in Switch 2 development, where titles like Star Wars Outlaws also opted for Game Key Cards due to similar technical constraints.

The director’s also hint at the future of the Final Fantasy VII trilogy. For Part 3, Square Enix is targeting PC as the reference platform and scaling down visuals for other systems—a strategy that ensures consistency in quality. While the Switch 2 version of Intergrade delivers solid performance, the Xbox Series S port currently holds the edge in texture fidelity despite having less RAM, underscoring the challenges of cross-platform optimization.

For players, the takeaway is clear: Game Key Cards aren’t a gimmick. They’re a solution to a problem that would have otherwise made Final Fantasy VII Remake Intergrade unplayable on the Switch 2. As development on Part 3* progresses, the same principles will likely apply, ensuring the series’ ambitious scale remains intact across platforms.