Size rarely matters in most MOBAs. Heroes may vary in hitbox dimensions, but the impact is usually negligible—until now. Deadlock’s latest addition, Rem, a sleepy, pillow-tossing owl-goblin, turns height into a gameplay-defining mechanic. At barely waist-high, he slips through tunnels no other hero can access without abilities, dodges attacks with ease, and exploits the map’s verticality in ways that feel fresh even for a third-person shooter-MOBA hybrid.
His kit isn’t just about being small—it’s about using* that smallness. Rem’s Tag Along ability lets him latch onto allies and ricochet between them like a pinball, while his pillow toss knocks enemies off balance. Combine that with the game’s new tunnel network, and he becomes a ghost—able to flank, steal objectives, or vanish mid-fight without breaking a sweat. Even his ultimate, a wall-piercing sleep beam, gains new weight when paired with his ability to hide behind cover, making him a tactical nightmare for opponents.
Most MOBAs treat size as a visual gimmick. League of Legends’ Cho’Gath grows massive, but his hitbox scales only slightly. Dota 2’s Undying expands, but his mobility doesn’t change. Deadlock flips this on its head. Rem’s height isn’t just for flavor—it’s a core part of his playstyle, forcing enemies to adjust their strategies just to track him down.
The game’s overhead camera and shooter-inspired controls already set it apart, but Rem’s design pushes those mechanics further. While other heroes must rely on dashes or items to navigate tight spaces, he glides through tunnels effortlessly. This isn’t just about movement—it’s about space. A midboss objective? Rem can slide in unnoticed. A rooftop ambush? He’ll be long gone before the enemy realizes he was there.
Even small details reinforce his uniqueness. Standing behind high walls hides his health bar entirely, making him nearly invisible. Crouching slows most heroes, but Rem’s low profile lets him weave through combat without losing speed. It’s a level of precision most MOBAs never demand.
Rem isn’t just another support—he’s a statement. In a genre where size is usually irrelevant, Deadlock* proves that even the smallest characters can leave the biggest impact.
