Ubisoft is doubling down on its flagship franchises, with plans to launch two new Far Cry* titles and a slate of Assassin’s Creed games spanning both single-player and multiplayer experiences. The announcement comes as the company navigates a period of significant restructuring, including studio closures and layoffs, while also expanding its media footprint beyond games with upcoming TV adaptations.

The publisher’s CEO, Yves Guillemot, confirmed the developments in a recent interview, emphasizing a long-term vision for its most profitable properties. For Far Cry, the focus appears to be on two distinct projects: one likely to continue the series’ signature single-player storytelling tradition, and another—a long-rumored return to multiplayer—codenamed Project Maverick. The latter has been in development for over three years, hinting at a possible revival of the franchise’s competitive roots.

Meanwhile, Assassin’s Creed is entering a new phase with multiple titles in the pipeline. While details remain scarce, the emphasis on both single-player and multiplayer suggests a deliberate effort to rebuild the franchise’s community, which surpassed 30 million players last year. The multiplayer push aligns with industry trends, as Ubisoft seeks to capitalize on the success of titles like Call of Duty: Warzone and Fortnite, though it remains to be seen how the studio will differentiate its approach.

Beyond Games: TV and Film Expansion

Ubisoft’s ambitions extend beyond gaming. The company is producing a Far Cry TV series in partnership with FX, while the Watch Dogs film has completed production. Additionally, an Assassin’s Creed Netflix series is in development, and Splinter Cell: Deathwatch has been renewed for a second season. These ventures reflect a broader strategy to leverage its IP across multiple platforms, though the gaming division remains the core focus.

<strong>Ubisoft’s Next Chapter: Two New Far Cry Games and a Multiplayer Assassin’s Creed Revival</strong>

Restructuring and Leadership

The announcement comes amid ongoing scrutiny over Ubisoft’s recent restructuring, which included the shutdown of multiple studios and hundreds of layoffs. Guillemot defended the changes, framing them as necessary for sustainable growth, but declined to address concerns about nepotism surrounding the appointment of his son, Charlie Guillemot, as co-leader of Vantage Studios—the division overseeing Assassin’s Creed and Far Cry. Charlie’s background includes a controversial tenure as head of a studio that produced a cancelled game and a stint at an NFT-focused company, raising questions about his suitability for such a high-profile role.

Guillemot also highlighted the appointment of Christophe Derennes, a veteran of Ubisoft’s North American studios, as the other co-leader of Vantage. The dual leadership model suggests a deliberate effort to balance creative vision with operational experience, though industry observers remain skeptical about the long-term impact of the restructuring on Ubisoft’s ability to deliver high-quality titles.

What’s Next?

The confirmation of two Far Cry games and multiple Assassin’s Creed* projects signals Ubisoft’s intent to reclaim its position as a leader in AAA gaming. However, the success of these efforts will depend on execution, particularly in light of the company’s recent challenges. With the gaming landscape evolving rapidly, Ubisoft’s ability to innovate—especially in multiplayer—will be critical. Fans of both franchises will be watching closely to see if the publisher can translate its ambitions into compelling experiences.