This weekend in gaming is a whirlwind of activity—Marathon server slams, the first playtest for Horizon Hunters Gathering, and Steam Next Fest wrapping up. Amidst this chaos, Quantic Dream has introduced Spellcasters Chronicles, a MOBA that marks a significant departure from their usual narrative-driven adventure games.
Spellcasters Chronicles is now available in early access on both Steam and the Epic Games Store. While initial impressions were positive, with one reviewer calling it 'exciting enough to warrant deeper exploration,' the early access release has faced criticism for performance and stability issues. Players have also noted a perceived lack of development progress from beta builds to this stage.
The game's peak concurrent player count is currently 888, but it's sitting well below that number. This isn't necessarily a cause for alarm, as the weekend is packed with other events, and Spellcasters Chronicles hasn't been widely publicized. Quantic Dream announced the release date via its X account, but updates on the Steam store page go directly from the second closed beta to early access, leaving some confusion.
Despite the technical hiccups, there's enthusiasm for the game's potential. Posts in the Spellcasters Chronicles subreddit highlight performance problems but express optimism if those issues are addressed. However, one notable hurdle is that the game does not support older CPUs, which could limit its accessibility.
Spellcasters Chronicles is a unique entry into the MOBA genre, offering players the ability to summon skyscraper-sized titans and create armies of lizards. While it's free to play on both Steam and the Epic Games Store, its future development remains uncertain. Players and industry watchers will be keeping an eye on whether Quantic Dream can overcome these early challenges.
